![]() If I do need full body, is there a way to tweak it so that this would be semi-functional? I'm not a very techy software-heavy guy, and it was tough enough getting Playspace to work. I can't find anything on the internet confirming this, but it would be really unfortunate if that was the case because I don't want to spend an extra $350 on it. I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. This is only useful if you use one tracker and its not on its default position. Like seen in the picture (this is a fullbody functional avatar btw). Added option to Reset Tracker Pose in Tracker Settings. It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat. ![]() So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Official Subreddit - by VRChat Staff (set to private)įeature Requests & Bug Reports Community:
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